Zangband Tip: Digging Traps
In rougelike games such as Zangband, large numbers of monsters may easily overwhelm an exposed character. Properly dug traps expose your character to at most one monster, and prevent other monsters from using ranged attacks against you. Use wands of Stone to Mud or equivalent ability: switching to and using a shovel takes time, and may drop required benefits offered by your primary weapon.
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Three square trap: only one adjacent square for a monster.
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Two square cut on a dead-end: one adjacent monster, additional square open to radius attacks against adjacent squares.
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Doubling back: cutting back towards the monsters may cause them to wait in the corridor instead of attacking. Moving out of the trap may be required to lure in new monsters. The luring may limit attacks to small groups of monsters, allowing recovery, or expose character to damaging ranged attacks, depending on the situation.
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Telepathy and other detection abilities allow a character to build traps in advance, before breaking into a room. Telepathy, in particular, allows observation of monster behaviour, so is highly recommended.
